Unfortunately, getting around those situations often means remembering when a terrorist is going to do his hostage-brandishing (it's scripted into the game) and making sure you send the boys in to shoot him first. This can result in some tense standoffs, especially when losing a hostage means failing the mission. The bad guys have been to terrorist school and learned a few new tricks along the way, calling for backup and, on occasion, using hostages as human shields. The gameplay is unsurprisingly familiar and the combination of action and squad command works as well as ever, making it easy to alternate between issuing orders and getting in some proper trigger-time.